Mapping channelĪ mapping channel holds a set of texture-mapping parameters. Think of v as the other direction (up and down).Īny time an image is applied in a material and then applied that material to a model, uv‑texture mapping is used. Think of u as one direction on a piece of graph paper (side to side). U and V are the coordinates of the texture corresponding to X and Y. The problem of how to represent the texture in 3-D rendering can be overcome by means of uv‑mapping. Mapping transforms a 2‑D source image into an image buffer called a texture.Ī texture can be applied to the surface of a 3‑D model to add color, texture, or other surface detail like glossiness, reflectivity, or transparency. Mapping is a process of defining how to represent a 2‑D image on a 3‑D model. Texture mapping properties manage texture map projections for selected surfaces, polysurfaces, and meshes.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |